mandag den 8. november 2010

Operation Jazzhound III


Over the past weeks we have been working in Maya with 3D-modelling, Mudbox with sculpting and in Photoshop with texturing.
Here, have some screenshots from the process of modelling in Maya. Click the link below to get a lager version of the picture.


I have taken pictures of my maquette in order to have som reference when I model the base for the Jazzhound.
Click for bigger version here.

Now with eyes!
Click for bigger version here.

The body and the legs in the process of being modelled.
Click for bigger version here.

Details, such as teeth, back-xylophon and tail-triangle gets added.
Click for bigger version here.

Rinkels and smootness is added in Mudbox.
Click for bigger version here.

The model in mudbox is incredibly heavy memory wise, so in order to apply the details on the model, all the changes are compressed into a map (a normal map or a occlusion map) that tricks the lighting in Maya to believe that the model is more complicated than it really is.
Click for bigger version here.

The textures (colours painted on the unfolded 3d-model) are put on after unwrapping is done.
Click for bigger version here.

And now with default lighting :)
Click for bigger version here.


And so I tweaked the model here and there before I put it into the landscape and lit it as well. This project, with different excercises included, took three months to finish. The programs involved were Maya 2011, Photoshop CS5, Mudbox 2011.

Final render!
Click here for bigger version.

And at last, but not very least, a turntable video of the Jazz-hound. Do enjoy!


Over'n'out for now. Another update for this blog might already be in the making :D