Over the past weeks we have been working in Maya with 3D-modelling, Mudbox with sculpting and in Photoshop with texturing.
Here, have some screenshots from the process of modelling in Maya. Click the link below to get a lager version of the picture.
I have taken pictures of my maquette in order to have som reference when I model the base for the Jazzhound.
Now with eyes!
The body and the legs in the process of being modelled.
Details, such as teeth, back-xylophon and tail-triangle gets added.
Rinkels and smootness is added in Mudbox.
The model in mudbox is incredibly heavy memory wise, so in order to apply the details on the model, all the changes are compressed into a map (a normal map or a occlusion map) that tricks the lighting in Maya to believe that the model is more complicated than it really is.
The textures (colours painted on the unfolded 3d-model) are put on after unwrapping is done.
And now with default lighting :)
And so I tweaked the model here and there before I put it into the landscape and lit it as well. This project, with different excercises included, took three months to finish. The programs involved were Maya 2011, Photoshop CS5, Mudbox 2011.
Click here for bigger version.
And at last, but not very least, a turntable video of the Jazz-hound. Do enjoy!
Over'n'out for now. Another update for this blog might already be in the making :D